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Frequently Asked Questions
General
What is EverQuest? EverQuest is a real-time 3-dimensional massively multiplayer online role-playing game (MMORPG).
What kinds of hardware and software are required to play EverQuest For The Macintosh? Standard EverQuest For The Macintosh. Please review our System Requirements page.
Is there a monthly fee to play this game? If so, how much? We currently have several pricing plans:
- 1 Month - $12.95
- 3 Months - $35.85
- 6 Months - $65.70
- EQ For the Mac is included in the SOE All Access Plan - $21.99 per month
For more information, please review our Subscription Rates and Plans page.
As an EverQuest Macintosh Edition player can I also play on the PC servers such as Firiona Vie or Karana? No. Due to the coding differences between PC servers and the Macintosh server, you can only play on the server coded to your specific operating system, in this case, you can only play on servers designated as EverQuest Macintosh Edition servers.
What about EQIM or something similar for EverQuest for the Macintosh? At this time we are evaluating options (including EQIM) for communication between EverQuest PC servers and Macintosh servers. Until we have decided what method we will adopt for the PC service, we have no plans to convert EQIM to the Macintosh environment.
What if I only have a one-button mouse? Occasionally you will see references to a right-click operation in the instructions. If you have a multi-button mouse connected to your Macintosh, you should use it as you normally would. EverQuest will recognize the extra mouse buttons and use them appropriately.
If you have a single-button mouse, when instructions refer to a "right-click". simply press and hold the control (Crtl) button on your keyboard before pressing the mouse button. This is the equivalent to a right-click operation.
Is there multiple users functionality? Currently, there is no multiple user support for one single installation boe be used for all user on one computer. This will be added shortly. In order for multiple users to all player EverQuest for the Macintosh on different user accounts, install the game under each user account. Additionally, the accounts need to be Administrator accounts.
Can multiple instances of EverQuest be ran? EverQuest for the Macintosh does not support multiple instances of the game at this time.
Features
What's the screen resolution for the game and number of colors? From 640x480 to 1856x1136 with 16 and 32 bit color.
Can we run the game at higher resolution if we have the horsepower for it? Absolutely. The game runs at any resolution that your video card supports.
What kind of communication is there in the game? Can we send messages privately or broadcast to the entire server? You'll be able to do the following:
- Say things to people in your general area (use /say ).
- Shout things across the zone you are in (use /shout , /ooc for out of character comments, or /auction for auctioning and bidding on items).
- Tell someone a message privately (use /tell ).
- Say things such that only people grouped with you can hear (use /group )
- Say things such that only people in your guild (if you are in a guild) can hear (use /guild )
How does combat work? Is it real time or turned based? Real time, but we must stress that this is not a 'twitch' game. It won't matter how quickly you can click that mouse button.
Does your sword or other weapon swing automatically? Yes. We call it auto-attack, which allows you to concentrate on different skills and other combat options in the heat of battle. For instance, warriors can kick and monks have a lot of special attacks. It allows you to do those while you use your basic swing automatically.
How do we control our characters? Do we use the keyboard, mouse, joystick, or a combination? Keyboard or mouse - we also support mouse look. Many players favor a combination of both mouse and keys.
When adventuring can we form parties? Yes. You are encouraged to form parties, and many dangerous areas are more safely accessible when players form parties - in fact, some exotic places require several parties to survive.
Is experience shared among party members? Yes. It is split up according to the level each character is at the time. The higher the level, the larger the share of experience split.
Is there a limit to the number of players that can be in a group? If so, how many can be in a group? Groups are limited to six party members. There is a raid feature that supports up to 72 characters.
Are there player owned vendors in the game, and do they have a weight and item limit? Yes, you can setup your character as a vendor in the Bazaar to sell items, there is no weight limit in the Bazaar.
Why doesn't EverQuest for the Macintosh contain all of the newest features and expansions that are available on EverQuest for the PC? Development on EverQuest for the PC continues at a pretty fast clip. It takes a fair amount of time to translate the newest PC code to function on the Macintosh servers. To reduce potential bugs, and to help make the launch of EverQuest for the Macintosh as smooth as possible, we don't anticipate adding any new code to EverQuest for the Macintosh until all the new players have had an opportunity to settle in.
Characters
How many characters can one person have on one account? Eight per server.
If I have more than one character, can I have both online at the same time and trade between them? No, you may only have one character online per account at any given time.
How many classes and races are there? For EverQuest For The Macintosh there are currently 15 classes and 14 races.
What are the different classes in EverQuest For The Macintosh? Bard, Beastlord, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Shaman, Warrior and Wizard.
What races are there in EverQuest For The Macintosh? Barbarian, Dark Elf, Dwarf, Erudite, Gnome, Half Elf, Halflings, High Elf, Human, Iksar, Ogres, Trolls, Vah Shir and Wood Elves.
Are we able to select how our character looks? I mean eyes, hair and such? Absolutely.
Are clothes, armor and weapon visible to other players? Yes. But due to some restrictions imposed by our decision to support as wide of a selection of computers as we can, we have chosen not to display some item types. For example, at this time cloaks are not displayed on characters, whereas breastplates and boots are displayed.
What is the "name filter"? The names you choose for your characters in EverQuest need to fit in a setting of high fantasy. Also, names must be unique. No two characters can have the same name on the same server. Please refer to our Naming Policies .
Skills
Are all skills available to all classes or races, or are some races or class specific? Some skills are available to all races and classes, such as swimming. Some, however, are available to only certain races and classes.
Do I have all the skills available to my character at the beginning or do I need to learn them? You start with some and you earn others as your character progresses.
How will skills be raised? Will it be on a level/distribute points scale or more along the lines of practice a lot while you level? Your skills go up as you use them, but they can only go up so much per level, and certain skills aren't available to the player until he reaches certain levels.
How are skills activated? Are they automatic or do I have to use them manually? Some skills trigger automatically, while others are activated manually.
If some are manually activated, how will I access them? Buttons, , hot keys, or what? In your interface you have Hotbutton which can be used for any sort of skill by creating a hotkey out of a button found elsewhere, or by typing in a command.
Magic
Is magic mana-based, or do you use reagents or spell books? The magic system is primarily mana-based; however some spells require components (both consumable components and non-consumable components, depending on the spell). Spells are stored in spell books, from which the caster memorizes them. All of a caster's spells can be kept in the spell book, but only eight of them can be memorized at one time.
Do I have all the spells available to my character at the beginning or do I need to learn them? You start with some; you earn, find or buy others as your character progresses.
Do spells cast instantly or do they have a casting time? Different spells have different casting times. There is also a recovery time for every spell, so that you may have to wait a little while before starting to cast the same spell again.
How much interaction is there with the NPCs? Do they just sell and buy stuff? They do a lot more than that, including providing in-game information and quests.
Can you kill NPCs? Yes, and that's fairly integral to the game.
Are there some magic items in the game? Not just some, but literally thousands.
Are all items useable by all races and classes? Some are, some aren't. Items can be set to be usable by only particular races, classes or chosen religion.
Quests
What kind of quests can we expect in EverQuest? Simple quests, like go fetch something for an NPC, or more complex quests that will require either teamwork or finding clues as to how to accomplish the quests? Both.
Guilds
Are there guilds in the game? Are they game-operated guilds like a thieves' guild or just player run guilds? Both.
Are there special guild functions? Like ranks or the ability to buy a guildhall? There are ranks and special guild communication commands, but there are no guildhalls.
Are guilds officially recognized in some way in the game? Yes - you can see the guild name displayed next to the player name.
Character Death
How do you deal with death? Is it permanent or do you just lose some stats, skills, and items? It is not permanent; however, there are serious penalties. You will want to carefully avoid death, but if you do make an error, it doesn't mean that the character you've been playing for six months is gone. The "statistical" cost of death is a loss of experience, but there are other associated costs, such as the task of recovering your corpse.
Is there a limit to the number of times you can die? No official limit, but given the penalties, you won't want to do it often.
When you die, do you resurrect with penalties? Must you run off to a temple in "ghost" mode, or what? You do come back with penalties - but not as a ghost, nor where you died, but rather at your 'bind' point.
Can you fall from great heights and will it kill you? You can fall, you will take damage, and that damage may kill you.
Can I log off from a fight to survive? No. Off you log off, your character will still be in the game for a few minutes. He will defend himself, but it's certainly not without significant risk.
Security Notice
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